Welcome to another short tutorial series about hot topic of the blender community, which is also the latest and anticipated feature - Geometry Nodes. In this chapter we are going to discuss... a few more things about math, use the same nodes that we made animation with in last chapter, but this time use math, vectors, floats and textures to make basis displacement on a mesh. Basically , we will learn basics of manipulating geometry with help of nodes, and shape up some nice looking landscapes.
Nodes are powerful, every major 3D program either already have a strong node based procedural workflow, or is adapting to it. Blender's Everything Node projects first installment is Geometry Nodes. Which is still at a very early stage of development, but can make life easier even with limited number of nodes we have a this moment.
This chapter is all about the new list of Curve Nodes added to latest release of Blender 3.0. Nodes are very powerful and essential tools to make powerful procedural systems. In this chapter we are going to discuss the basics and nodes with their meaning and use... and in following chapter will discuss more use case scenario in specific examples demonstrating usage of curves in procedural networks.
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