Geometry Nodes in Blender 3.0 (Fields and Instancing)



CrossMind Studio
3D artist

We are an Animation and Motion design studio, based out of New Delhi, India. Apart from producing creative work, we use this space to connect with fellow animation design enthusiasts to talk, share and add to the amazing creative pool of ideas that brings out the best in us.

Don't you have a good enough computer for this tutorial? Take advantage of Renderro cloud computers!

Try Renderro and enjoy the unlimited power of our Desktop-as-a-Service.

Do it with Renderro

About this Class

Welcome to another short tutorial series about hot topic of the blender community, which is also the latest and anticipated feature - Geometry Nodes. In this chapter we are going to discuss... a few more things about math, use the same nodes that we made animation with in last chapter, but this time use math, vectors, floats and textures to make basis displacement on a mesh. Basically , we will learn basics of manipulating geometry with help of nodes, and shape up some nice looking landscapes.

Nodes are powerful, every major 3D program either already have a strong node based procedural workflow, or is adapting to it. Blender's Everything Node projects first installment is Geometry Nodes. Which is still at a very early stage of development, but can make life easier even with limited number of nodes we have a this moment.

Components of meshes in 3D are not just to build surfaces and render objects, these components can help guide other instances in the scene, scatter things around and generate points to build up much more organic, and complex distribution of objects. Today we are going to talk a few basics of object instancing on points

All of our tutorials were made using Renderro. Do not hesitate and use our Cloud Computer too. Try Renderro and enjoy the unlimited power of our super-powerful cloud workstations.

What you'll learn ?

✔️ Fields

✔️ Pointing

✔️ Instancing

✔️ Mesh