Welcome to another short tutorial series about hot topic of the blender community, which is also the latest and anticipated feature - Geometry Nodes. In this chapter we are going to discuss... a few more things about math, use the same nodes that we made animation with in last chapter, but this time use math, vectors, floats and textures to make basis displacement on a mesh. Basically , we will learn basics of manipulating geometry with help of nodes, and shape up some nice looking landscapes.
Nodes are powerful, every major 3D program either already have a strong node based procedural workflow, or is adapting to it. Blender's Everything Node projects first installment is Geometry Nodes. Which is still at a very early stage of development, but can make life easier even with limited number of nodes we have a this moment.
It's fun, It changes the way we used to make environments, procedural effects, scatter things around. And not just that, with upcoming modifiers and many more nodes being added to it, its going to get even more powerful. So while the development of Geometry Nodes will go on for quite some time, its better we do some catching up, and start adapting to the new workflow.
All of our tutorials were made using Renderro. Do not hesitate and use our Cloud Computer to enjoy the unlimited power of our super-powerful cloud workstations.