Geometry Nodes in Blender 3.1 (Ray Cast)



CrossMind Studio
3D artist

We are an Animation and Motion design studio, based out of New Delhi, India. Apart from producing creative work, we use this space to connect with fellow animation design enthusiasts to talk, share and add to the amazing creative pool of ideas that brings out the best in us.

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About this Class

Welcome to another short tutorial series about hot topic of the blender community, which is also the latest and anticipated feature - Geometry Nodes. In this chapter we are going to discuss... a few more things about math, use the same nodes that we made animation with in last chapter, but this time use math, vectors, floats and textures to make basis displacement on a mesh. Basically , we will learn basics of manipulating geometry with help of nodes, and shape up some nice looking landscapes.

Nodes are powerful, every major 3D program either already have a strong node based procedural workflow, or is adapting to it. Blender's Everything Node projects first installment is Geometry Nodes. Which is still at a very early stage of development, but can make life easier even with limited number of nodes we have a this moment.

Raycast is pretty simple to understand yet a powerful node in Geometry Nodes, In this chapter we are going to discuss the basics and different use case scenrio of raycast also will take you through the making of intro trailer sequence... and in following chapter will discuss more use case scenario in specific examples demonstrating usage of raycast in procedural networks.

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What you'll learn ?

✔️ Ray Cast